This is a neat little concept. I got the hang of it after a few tries and once I realized I needed to read the book like I was told to. 😅
Are you planning on expanding on this mechanic? I can see some ways of doing so, like:
Following a sequence of actions for each fish (instead of just responding to the majority of the symbols)
Shake effects on the character/screen and accompanying audio effects to convey the fish's behavior on the line
Have a variety of locations, bait, and rods to increase the types of fish that can be caught
Whether you expand on the mechanic and by how much depends on how important this mechanic is to the game - if it's a major thing the player should be focusing on, then definitely expand it; if it's just a side thing to do to grind for gold, it could be fine as-is.
What's next? More on this mechanic? A new project for a separate mechanic?
Fishing in RPGs is notoriously boring and I thought it would be a good, smaller project/problem to work on for practice. I do intend to work on the idea further.
The book was secretly the core of my game all along! It's the whole 'teach a man to fish' concept in RPG form.
I am absolutely considering making the sequence of actions more complex. I like the idea of a little "Simon Says" type of play here, making memory the core skill the player needs to use.
The books would tell players what to look for, and actions you might need to take, while play would depend of applying those rules and remembering what worked where and for what.
Adding some other fishermen, who might tell you fibs or honest tricks, might be an interesting aspect as well that I might add. The information would have to be fact checked in the books, giving a player some interactive complexity.
I like the idea of adding sounds and other effects as well, that could add some character to the game.
Because everything is if statements nested into if statements on top of if statements I'm going to keep the rod and bait simple to start with.
Also needed are better goals. If X amount of fish are caught a new pond opens up with more complex fish. Some books can only be obtained by quests given to you by old fishermen.
Many ideas on a typically frowned upon mechanic! Thank you again for the feed back! It definitely helps!
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This is a neat little concept. I got the hang of it after a few tries and once I realized I needed to read the book like I was told to. 😅
Are you planning on expanding on this mechanic? I can see some ways of doing so, like:
Whether you expand on the mechanic and by how much depends on how important this mechanic is to the game - if it's a major thing the player should be focusing on, then definitely expand it; if it's just a side thing to do to grind for gold, it could be fine as-is.
What's next? More on this mechanic? A new project for a separate mechanic?
Thank you!
Fishing in RPGs is notoriously boring and I thought it would be a good, smaller project/problem to work on for practice. I do intend to work on the idea further.
The book was secretly the core of my game all along! It's the whole 'teach a man to fish' concept in RPG form.
I am absolutely considering making the sequence of actions more complex. I like the idea of a little "Simon Says" type of play here, making memory the core skill the player needs to use.
The books would tell players what to look for, and actions you might need to take, while play would depend of applying those rules and remembering what worked where and for what.
Adding some other fishermen, who might tell you fibs or honest tricks, might be an interesting aspect as well that I might add. The information would have to be fact checked in the books, giving a player some interactive complexity.
I like the idea of adding sounds and other effects as well, that could add some character to the game.
Because everything is if statements nested into if statements on top of if statements I'm going to keep the rod and bait simple to start with.
Also needed are better goals. If X amount of fish are caught a new pond opens up with more complex fish. Some books can only be obtained by quests given to you by old fishermen.
Many ideas on a typically frowned upon mechanic!
Thank you again for the feed back! It definitely helps!