Pick your fighter... AND YOUR VILLAIN!?


I thought today would be a complicated day of staunchly refusing to solve my problems with plugins again and finding workarounds for engine limitations. 

I thought I'd have to do something very fancy to make a book item that could be used to teach a character a skill.

Nope. There's a button for that. Took me like, three, maybe four minutes to discover everything you can do with items. Easy. Done. I had to think of some other way to pretend to be clever with RPG maker MZ.

See, while I am following the comic-tutorial KV sent me ( http://yanfly.moe/comics ) I am adding my own twist. I am using mechanic I started to work on way back in the XP days and then used for a Harold jam a few years ago: Select your character! With the simple press of a button you can chose between one of four cute girls to be the leader!

Yes, I know the game has that as an option in the menu, but I wanted you to be able to do it without the menu so that you could get some functionality out of it other than... what? Aesthetics?  maybe a slight advantage in a battle? I never understood what good it was as is. 

This way, the way I have it coded, each leader comes with her own active, global switch, and that means you can flavor text the heck out of the world! NPCs might give one character better deals in shops. One girl can push rocks like a champ while another might hurt herself trying.

I love this mechanic very much! I've had this mechanic in my back pocket for years and years and years! It's going to affect every aspect of my over world game!

So when I was done discovering an easy way to do things with items I moved on to another thing on my to-do list: Replacing the "Potion", "Magic water" and "Antidote" that comes built into the game. I now have candy and food and, to tie it in to my master mechanic, vending machines that allowed the characters to shine through the stiff, vanilla, engine presets.

But like all game mechanics there's a serious question that has to be asked: How does this fit the game's Big Theme and Master Goal?

Before I started making games I was an avid story writer. I approach everything through character. It wasn't until I stumbled into the RM world that I realized how much I love 'programing' game mechanics. For this learning game, with my own OCs, and through the tutorial I am mostly following, I am supposed to start with the main villain and work back to my heroes. My problem is that I've had this mechanic for ages and these girl characters for almost ten years.

>_>'

I need help. 

THIS WEEK< HOWEVER, I AM NOT ASKING FOR COMMUNITY HELP!!! 

Why?

I'm falling back on my writer's roots and going to some of my own resources! BEHOLD! Abbie Emmons!

I have the mechanic, I have the heroes, (and a tremendous back ache*) but I think for the rest of this week I might just avoid my computer and the game engine to work on the bad guy, or gal, and finally dig into a real Game Design Document!
I DO have a question this week. Who or what was your favorite villain in any game, story, movie , myth, comic... and why?
I can't wait to see who you guys love to loath, and I definitely can't wait to show you my game!
~Me

*I have accidentally given myself three migraines in the last 7 days and while I know part of it is diet, some of it is suddenly spending way to much time sitting at my desk again with cooler weather. 

I am not smart. lol

Comments

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(+1)

My favorite villain is not a single character, but a collective: specifically, the Borg Collective from Star Trek.

When something gets the attention of these cyborg zombies, they swarm their target and do everything in their power to consume it and convert the victims into more of them. What sets the Borg apart from your standard space locusts is their adaptability: they can learn and change to become impervious to anything you throw at them! This makes them absurdly difficult to deal with, as any weapon wielded against them will only work once or twice, and never again. You can't blast them, you can't negotiate with them, and you can't outrun them. It's downright terrifying. Star Fleet has many encounters with these cybernetic terrors, and while the protagonists of the various shows always manage to come away from these episodes unassimilated and alive, they are never truly victorious until the end of the Voyager series, and even then the Borg still exist in some antagonistic capacity.

(+1)

The Borg are fantastic villains! They always seemed like an intelligent, telepathic slime-mold to me. They are such fun monsters to me because the chance at empathy is there 'if only' you could get trough to enough of them. "If only" you could disconnect enough of them. "If Only" you could fight enough of them.

But you just can't get them all and if even one little bit survives they all come back!
Lovely, lovely, cosmic-horror-lite.

Later on the Replicators from Stargate:SG1 were a similar, but less human (At first) enemy that was fun to watch.

I love how the solution to both early on was "kill it with fire!" until both adapted to said fire, then in the end both had to be hacked. Because of course that's the solution nerds who write Sci Fi would come up with. 

L337 |-|4X!!!ONE111!!!

I have, in fact, added dairy back to my diet to see if it's still bad for me.
It is still bad for me.
I will learn nothing from this.