What is the right season for creativity?
It's hot right now. It's over 100 degrees Fahrenheit. It's been over 100 degrees Fahrenheit for days.
For me this happens every summer. There are weeks, sometimes months where I can't use my main computer. It gets too hot and shuts down in the heat.
When it first gets murder hot my own body shuts down in the heat. I need to lay down and not move. I can't sleep, but I can't do anything else either. This might last for three or four days. Yes, I have ACs, but as hard as they try it's still not enough. Summer is the worst time for me to be creative with game making.
In winter I want to just sleep (and eat). It's dark and cold. My legs freeze and my fingers freeze and my nose gets all cold. I get tired and my sinuses run wild from the fireplace smoke that fills my little town and filters in through my frosty windows. My brain goes fuzzy. My computer, on the other hand, runs like an absolute champion.
In the spring I want to go out side! Its warm and the sun is back. I have a lot of creative energy but I can't stand being inside once it gets nice out. Long walks help me think through a lot of creative problems and I can't recommend walking enough. I have to walk. I NEED to walk. The cabin fever is in me and I have got to get it out!
The only time I can really sit down and hammer anything out (outside of a panicked, two day jam-rush) is in the fall. It's still sunny and I can go out side but its not hot. I can walk, but I don't have months of cabin fever to exorcise like it's a soul eating demon.
It also seems to be the best time for a lot of people because that is when the November novel wiring challenge, NANOWRIMO, happens.
Maybe creativity is solar powered. Maybe it has to do with Vitamin D. Or maybe it has to do with physical activity. Or a combination. I'm not sure. I am sure I'm not getting nearly enough done right now.
November is a few weeks away still and it's going to be hot for a while. I want to stay creative in the heat while I also try to estivate in my tiny little, hot apartment.
Out comes the notebooks. I can fan my self with a notebook. I can sleep with a notebook next to me and it won't over heat in the blankets. I can also write down ideas in a notebook.
Obviously this is not a stunning revelation to anyone who has ever encountered or used a notebook. But it is an important part of the question.
What is the best season for your own creativity and how do you stay creative when it's the worst season for you?
Even if I'm not on my computer and have little to no energy I am still taking notes and working on ideas. I have managed to jot down a simple fishing mechanic that may never see the light of day in a real game, but I'm not letting the thinker-bean dry out. I have plotted an antagonist and roughed out some minions and sub minions to fight. I've learned from tutorials and videos and taken notes.
I've taken naps with my pen in my hand and gotten ballpoint ink on my bead spread.
I've tried. It doesn't feel like enough. My computer is still off and I'm afraid of loosing interest again, like I do every summer, and abandoning my game project altogether.
Even my mini fishing game.
That is, in part, why I am writing these Dev Logs as well. If I write once a week to track my progress, even if no one reads them, I am still working under the itch page of my game. Maybe that's enough.
Maybe.
~Me
The Big Learning Game
Time to learn things!
Status | Released |
Author | TTSnim |
Genre | Adventure, Role Playing |
Tags | RPG Maker, Singleplayer |
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Comments
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I feel you on this whole thing!
I've done pretty poorly in the past with motivation and working on stuff, but I definitely want to be different this time. To keep working at least a little every week (if some days are too busy).
Late reply is late!
Summer is such a busy time! I haven't gotten anything done on the game in the last 7 days at all.
But I haven't stopped thinking about it. Or caring. That's what counts... Right?
At least it counts for something (I too may have not done much the past week either ':D)
What's important is to get back into it when free time does come (or rather to make time for it).
Finding ways to stay productive in spite of challenges like heat keeping you away from the computer is absolutely critical for a long-term project's survival, so you're doing a good job being resilient! Keep it up!
Similarly, I try to erase the concept of "good season for creativity" and "bad season for creativity" - my goal is to make any season, any time of day, a good time for being creative. I haven't quite worked out a system that lets me be creative during the down times at work, so that's my own challenge. Outside of that, I just try to find ways that keep me engaged and habitually creating. Tutorials, small projects, game jams, the list goes on. I have rewired myself to the point of having a compulsive urge to be creative whenever I have free time, and it's paying dividends.
Have you ever heard of a Game Design Document? It's basically the "recipe" for a game, where you list out all the mechanics, assets, and technical points that go into making the game, with the goal being you can look at that document while sitting at the engine and know exactly what you're going to make. The scan of your notes looks like you have a good start on that. Maybe if you get enough done you can have the bulk of the game "thought out" by the time you can spend the long hours at your computer, so the only thing you'll need to focus on then is overcoming the technical hurdles of making the game come alive.
For further information on Game Design Documents (GDD) see this video:
My reply is so late I might as well have mailed it to you. But here it is.
I ALMOST wrote the devlog about GDDs. But I haven't worked on one for really yet so I didn't have much to say.
I DID go out and buy more paper and a very cheep binder to make a GDD.
Which I haven't started yet.
I can still count that as progress though, right?