No thoughts, only hot... but...


I wanted to have something intelligent to say or ask this week but thing have been silly and my brain is trying to shutdown and restart.
 Did the heat come back and try to kill me? Yes! Did my family need help outside for yard work? YES! Did wildfire smoke also try to kill me? Yes, by thinker bean hates that a lot!

Did the weather cool down enough for me to get into the game engine? YES! Briefly but yes.

If you will recall from a few weeks back I posted a picture of a game mechanic for fishing I had tossed down on paper.  I tested that mechanic out last week. (With a big thank you to KV for urging me towards that project)

It's not the Big Harold Game, but it was a mechanic I like, want to improve upon, and MAYBE add to the Harold game. 

Now before the office gets too hot and my brain shuts down fully I am going to try to work on something game related for at least ten minutes.

Have you guys made any progress on your game projects? Please tell me abut them!

~Me

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While I haven’t had a personal project to work on, I have been stretching my skills in Unreal Engine by following a tutorial series on how to create a turn-based battle system for RPGs and just today I started exploring the engine’s 2D capabilities.

I also helped another friend work out an issue on a project we have been collaborating on (I still consider it his project despite my contributions).

I hope you keep working on these small mechanics! Even if they don’t make it into the final game, they will help you gain further mastery of the engine, and instead of having to build everything from scratch you will be able to mix together stuff you’ve already made.

Learning can be a project all of it's own. I've never dabbled in Unreal, but it looks fancy. And complicated.
You are a very helpful person! 

I will be working more on small, standalone mechanics. I've learned a lot from smaller, 'lab work' experimentation than I think I have in my jams. Feels good to learn without a deadline making me panic.

Unreal certainly is fancy, and while it’s not as straightforward as RPG Maker it also has a lot more flexibility.

I’m glad you appreciate my help! I want to pass on the lessons I have learned in my travels and want to help make more projects come to life.

I’m also glad you’re finding these “lab work” projects beneficial. Keep it up, and before long you’ll be the one teaching others how to use this engine!